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Orobithium | A Warframe Inspired Environment

My final capstone project from my spring 2020 semester at UTD. The models were made in Maya, textured in Substance Painter and Photoshop, and rendered in Unreal Engine. The art concepts and themes are based on environments found in the free-to-play game Warframe made by Digital Extremes.

I have also created a standalone build with playable free-cam so the interested can explore the environment to their content. The download link to the build is here: https://www.dropbox.com/s/fybuq2of7fqnzhj/Orobithium%20Final%20Build-%20Ansel%20Support.zip?dl=1
The project is built for Windows and requires a highspec computer to run smoothly.

A closer shot of the consoles.

A closer shot of the consoles.

View of the platform base and some of the ceiling architecture.

View of the platform base and some of the ceiling architecture.

Top view of the arboriform void tree and its connections to the walls.

Top view of the arboriform void tree and its connections to the walls.

The rings are animated and based on the kinetic sculptures found within Warframe.

The rings are animated and based on the kinetic sculptures found within Warframe.

Fly though video of the project.

A 360 panorama rendered using Unreal Ansel.